Key Stage 3
The national curriculum for computing aims to ensure that all pupils:
- Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
- Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
- Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
- Are responsible, competent, confident and creative users of information and communication technology.
The new Computing curriculum consists of three strands that are Computer science, IT and Digital Literacy. Computer science is the scientific and practical study of computation: what can be computed, how to compute it, and how computation may be applied to the solution of problems. Information technology is concerned with how computers and telecommunications equipment work, and how they may be applied to the storage, retrieval, transmission and manipulation of data. Digital literacy is the ability to effectively, responsibly, safely and critically navigate, evaluate and create digital artefacts using a range of digital technologies.
- Introduction to the basics of using a school network and sending and receiving emails including attachments, replying and forwarding emails.
- Creating a storybook using a digital camera to re-enact the Shakespeare play “Macbeth”
- Introduction to binary and allows pupils the opportunity of converting numbers from base 10 to base 2 and back again.
- Learning to use spreadsheets, databases and graphic software
- Completing the level 1 BCS e-safety certificate
- Pupils to look into performing primary and secondary research including internet and paper research and creating a questionnaire and using a spreadsheet to analyse and display data
- Understanding basic terminology about hardware and software, the history of computers, the internet and cloud computing
- Learning to use and develop relational databases
- An introduction to programming techniques including understanding writing algorithms and creating games using Scratch.
- Develop their understanding of network topologies, the hardware and software needed in a network and system tools.
- They also learn about the internet and dangers which can be transmitted over a network such as viruses, Trojan horses and worms.
- Planning and creating content for a specific use such as documents, sound and video
- Pupils learn how to program using Python. It shows them how to using input and output messages, use variables, data types, if statements and loops in their programs.
- Pupils learn to create websites and animations
- Computer and Online Basics
Key Stage 4
What qualification will the course lead to? Entry Level Qualification (Level 1 – Level 3)
Which Examination Board? BCS (The British Computer Society)
Students will be able to identify and use key components of a computer and understand key components of an operating system. They will be able to identify and use a software application. Students will learn to be able to use an online IT system to meet needs and search for and use internet-based information. As well as being able to use e-mail to communicate and exchange information.
How will students be assessed?
For the Computer and Online Basics qualification, students are provided with a workbook which contains information and tasks. They record their work in the workbook and answer questions on information to prove their understanding.
For the Digital Skills – Getting Started qualification, course materials are provided through an online training system which provides students with all of the knowledge required to complete the assessment. These can be accessed in class time or in students own time from another location like study club or home.
There is then a stand-alone assessment for each unit.
What qualification will the course lead to? GCSE
Which Examination Board? OCR
- Develop students understanding of current and emerging technologies and how they work
- Look at the use of algorithms in computer programs
- Become independent and discerning user of IT
- Acquire and apply creative and technical skills, knowledge and understanding of IT in a range of contexts
- Develop computer programs to solve problems
- Evaluate the effectiveness of computer programs/ solutions and the impact of computer technology in society.
How will students be assessed?
Unit A451: Computer systems and programming (Examination – 1 hour 30 min) in Year 11 worth 40% - This unit covers the body of knowledge about computer systems on which the examination will be based.
Unit A452: Practical investigation (Controlled Assessment) in Year 10 and Year 11 worth 30% - An investigative computing task, chosen from a list provided by OCR and assesses the following: research, technical understanding, analysis of problem, historical perspective, use of technical writing skills, recommendations/evaluation.
Unit A453: Programming Project (Controlled Assessment) in Year 10 and Year 11 worth 30%
Students will need to:
- Understand standard programming techniques
- Be able to design a coded solution to a problem including the ability to:
- Develop suitable algorithms
- Design suitable input and output formats
- Identify suitable variables and structures
- Identify test procedures.
- Create a coded solution fully annotating the developed code to explain its function
- Test your solution:
- To show functionality
- To show how it matches the design criteria
- Identifying successes and any limitations.